We have finished modeling and texturing the following:
- The main characters, Kibo, T-binary, and Sawtooth.
-The secondary characters, the Merchant, Matilda, the Wurm.
-The extras are also created for filling the scenes, these are the extra characters, both female and male, the extra vehicles, both hovering and non-hovering vehicles, and the extra robots.
These characters and vehicles are all modeled, textured and rigged ready to be animated. Although on some point we have encountered a problem on those robots and vehicles we modeled, we’ve manage to got a solution even if it will take to break the rig (a rig in 3d animation is just like bones in human body, it allows the animator to control the modeled characters and animate them with ease. And breaking it would just means reconstructing the rig so that it fits to what you need).
We have also modeled part of the milieu. Although the milieu are big, we are determined to finish it whatever it would take, and hoping that the school would support us on this. The milieu includes the whole city of Gear Centra. Although we don’t have a shot that would exposed every detail of the city, we are carefully planning every shot that it would not become faked when it comes to the big screen.
The team has modeled the commercial area, the fill houses needed on the scene was also modeled. And with fill houses made and already textured, we can use them in different scenes and areas that needed fill houses on the background.
During the production processes, we are also anticipating the other phases of production. This includes the rendering and the overall look of the film. We have conducted some post processes and research and development on how to put up the overall look of the teaser. All passes generated was all composited in one to get a different kind of effect. Though there are some minor adjustments to color tones and shadows. The results are nice.
For now, we are finishing the other parts of the milieu. Last days we've (Jonathan, Alvin, Roovete and Argee) spent the whole night and almost a whole day in Korphil creating a demo reel that can be used on the upcoming events. The overnight was fun, although we ran on many problems on softwares., much of them in maya and most especially on the compositing software were using. But though problems arises, we still come up for an answer that render us to work friday afternoon., we started at 12:00 pm thursday and ended it almost about 4 pm friday. I just cant imagine the look of our faces after that, when im trying to remember, i just cant stop smiling about it., Hehehehe.... (see....) But Although everyone is tired and puyat, none of us leave until the work is done, and i think that is what i admire to them on that day. And i think the overnyt is worth it and we've learned a lot of lesson. ^_^V
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